SpriteKit on OS X
How to use SKSpriteNode to create a sprite.
Using the position property of SKNode to move our sprite around.
Creating a texture from a programatically created NSImage.
Using the zRotation property of NSSprite to rotate our sprite.
Making our spaceship move with inertia.
Part Six: Refactoring our Spaceship! (in progress)
Our GameScene is getting a bit large, lets extract our spaceship into it's own class.
Part Seven: Let's Port to Swift 3
It's an inevitability... Isn't it? Well, let's make the switch now.
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